Story of Jestersheep
Messing around with Xnormal, 512x512 N, D, S. 

Messing around with Xnormal, 512x512 N, D, S. 

Much more the colours and composition I want to push… Now, the character! Keep getting sucked in. I need to block out EVERYTHING before doing more fancy stuff like I am now. Once that is done I will see how much time I have left and add details based off of time.  

Much more the colours and composition I want to push… Now, the character! Keep getting sucked in. I need to block out EVERYTHING before doing more fancy stuff like I am now. 
Once that is done I will see how much time I have left and add details based off of time.  

The style I want to go with my comic, still need characters in there, I will do that tonight, if it’s not done tonight I might redo this whole thing with an easier simpler idea… 

The style I want to go with my comic, still need characters in there, I will do that tonight, if it’s not done tonight I might redo this whole thing with an easier simpler idea… 

Messing around in lecture creating a single rock highpoly to low poly bake. Need to do more study on rocks before using them for my final garden.  

Messing around in lecture creating a single rock highpoly to low poly bake. 
Need to do more study on rocks before using them for my final garden.  

I learnt the remainder of the tools today, next I will move onto zpheres or putting what I already know to practical use. 

I learnt the remainder of the tools today, next I will move onto zpheres or putting what I already know to practical use. 

Messing with Zbrush tools to get a feel for each of them. Liking it more than I did before! Can’t wait to put it to use. I might next create some patterns that you may expect to see on a throne. I would also quite like to see how creating complete meshes in Zbrush works while avoiding the maya creation blockout process. 

Messing with Zbrush tools to get a feel for each of them. Liking it more than I did before! Can’t wait to put it to use. I might next create some patterns that you may expect to see on a throne. I would also quite like to see how creating complete meshes in Zbrush works while avoiding the maya creation blockout process. 

Final Image for my 3D city street scene. Looks fairly realistic I guess… If you stand back far enough :DWould love to push it further but I dont have enough time to be honest. 

Final Image for my 3D city street scene. Looks fairly realistic I guess… If you stand back far enough :D

Would love to push it further but I dont have enough time to be honest. 

I think this shows the actual toy off a bit more. Not gonna work on this anymore until deadlines are over. If that. 

I think this shows the actual toy off a bit more. Not gonna work on this anymore until deadlines are over. If that. 

This might be finished now. If I have time I will add grass, a log and some rocks to the turntable, perhaps mess with the colour grading a bit more or something. 

This might be finished now. If I have time I will add grass, a log and some rocks to the turntable, perhaps mess with the colour grading a bit more or something. 

Out of the box project so far! Still need to UVUnwrap it, scuplt it and what not. I might try out the zbrush uv master tool to see if I can produce them fast, would be nice to get this done today!  

Out of the box project so far! Still need to UVUnwrap it, scuplt it and what not. 
I might try out the zbrush uv master tool to see if I can produce them fast, would be nice to get this done today!  

Yay barrel, mudbox. Yeee boi. ;[

Yay barrel, mudbox. Yeee boi. ;[

Updated version, changed some geometry based on feedback. 

Updated version, changed some geometry based on feedback. 

Renamed this guy, from stalker to Viper. Progress so far, sitting at 10K tris and ready to have some high detail put into him and then texturing! (Which I am not too sure what to do for the textures). 

Renamed this guy, from stalker to Viper. 
Progress so far, sitting at 10K tris and ready to have some high detail put into him and then texturing! (Which I am not too sure what to do for the textures). 

I created a quick random fish things that doesn’t even make any sense today… Check it out! It’s ok for practicing use of colour and textures but design and model wise it’s quite bad.  

I created a quick random fish things that doesn’t even make any sense today… 
Check it out!
It’s ok for practicing use of colour and textures but design and model wise it’s quite bad.  

Imagination To Art - A personal practice

I often find it hard to translate my ideas and designs from my head to concepts or 3D models. I have recently found that through discussion and feedback or even self taught practices you can make it a lot easier on yourself. 

Now I am quite stubborn when it comes to thinking about ideas, I expect to think about something and just jump into a package and create it, on more than one occasion that is not the best idea to do.

I found this to be quite helpful:
Once you have thought about a concept, write about it, from it’s shape and size to what it’s made out of.
If this still doesnt hugely help with visualization then ask a friend or someone else to help with discussion of your imagination.

These questions would be great to think about and/or ask: 
What is this concept?
Where does it live?
What is it’s history?
What’s it’s environment like?
What is it made out of?
How big is it?


I may edit this later, I need to finish writing my essay.