Realise I haven’t posted in even longer than before, main reason for this was working behind the scenes for a big reveal at uni to show rapid progress! We have quite a lot in the game right now, mining being a big part of that, a new drone, lots of caves, lots of sounds etc
Stay tuned over the next month for many more bigger updates! :)
So this is where salvage is currently in terms of content. We have the crashsite, our first NPC ‘trug’, sand shader spec being worked on, blockout for the base and the base entrance and some landscape landmarks.
As it is this is it’s only representing art on a silhouette and design basis (Apart for the trug).